Bring Your Images to Life

What kind of lenticular image do you want to create?

๐Ÿ“ Project Name
๐Ÿ“ Canvas Size
Width mm Height mm
โš™๏ธ Lenticular Settings
LPI lines/inch
Direction
๐Ÿ“
Upload images, video, or GIF
Images become frames directly. Videos and GIFs can be sliced into frames.
๐Ÿ–ผ๏ธ Frame List 0/12
No frames added
2D Interlaced Preview
Fit
Drag to move ยท Arrow keys (Shift+10px) ยท Edge snap ยท Corner resize
Color Map
Depth Map
Live 3D Preview

How to Print

Once you have generated your interlaced image, follow these methods to bring it into the physical world.

Option A

Frames & 3D Depth

Requires a lenticular lens sheet

We print directly onto the flat back of the lenticular sheet using CMYK โ†’ White process โ€” no separate photo paper or lamination needed. Because you're printing on the reverse side, the image must be mirrored so it reads correctly through the front.

LPI detail test strip

Print the LPI test strip on the same printer you'll use for the final piece. Find the strip with the most uniform color โ€” that number is your lenticular sheet's exact line count. Enter that value into all LPI fields in the generator.

  • Print and place the soft alignment jig (downloaded from the generator) to position your lenticular sheet
  • Manually mirror the image on the canvas before exporting
  • eufyMake printer, flat mode, CMYK โ†’ White ink order
  • Lenticular lens sheet (LPI matched to your test strip result)

Download the LPI test strips below, print one, and use the sharpest strip's value for all LPI settings.

Option B

Naked-eye

Can be printed on any rigid flat surface

Generate the color layer + depth (varnish) layer in the Naked-eye mode, then import into eufyMake app. No physical lens sheet needed โ€” the printer embosses the relief directly.

Recommended: use the official eufyMake fridge magnet substrate for the best relief results.

  1. Step 1 โ€” Download both PNG files (color layer + depth layer)
  2. Step 2 โ€” Open the eufyMake software โ†’ select "Custom Texture" โ†’ upload the color layer as texture, and set the texture thickness to match the Prism Height value from the generator